For paid subscribers: How Shell Game gets made (by humans)
Our producer and editor Sophie Bridges explains how we go from script to crafted soundscape (the first of two behind-the-scenes installments)
Hello paid subscribers to Shell Game! I’m Sophie, the producer of the show. First, I want to say: thank you for being a paid subscriber! And thank you for listening to the show. It was daunting sending a totally independent, fledgling project out into the world, just hoping that it would find people who’d enjoy it. I am really glad it found you.
So, why am I in your inbox today? Well, if you listen to the end of the credits every episode, you’ve probably heard Evan say “Shell Game is a show made by humans.” Now that we’ve officially wrapped season one and have the tiniest bit of emotional distance from the actual making of the show, we thought it might be fun to give you a behind-the-scenes tour of what that really means. [Note from Evan: In the second of these installments, next week, I’ll take you into my voice agents’ lair and show you how the calls get made.]
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